AI-enhanced for better readability
Senior Technical Game Designer
Source: remoteok
About the Role
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.
We are looking for a hardworking Senior Technical Game Designer to focus on creating systems, mechanics, prototypes, workflows, and pipelines. You will work with experienced developers to push innovation, agency, quality, and fidelity for next-gen gameplay and storytelling.
Responsibilities
- As part of a highly skilled team that believes in self-sufficiency, the Senior Technical Designer's responsibilities will include creating new mechanics, systems, event scripting, and interactive objects.
- Design, prototype, and implement gameplay systems from the ground up, while extending and iterating on existing systems to deliver a polished, high-quality player experience.
- Work with engineering, animation, and design teams to implement content, solve workflow issues, and create content pipelines.
- We believe in ownership, so the more of your vision that you can prototype and execute with your own skills, the better.
- We also believe in open communication and collaboration – use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you!
- You will also work with