Hi, I’m Mario, a freelance Unity developer with 7 years of experience crafting mobile and desktop games. I specialize in delivering polished, optimized games for platforms like Apple App Store, Google Play, Steam, and Web. Whether you need a prototype, a full game, or specific features like multiplayer or ads, I’ve got you covered.
**Contact**
Ready to bring your game to life? DM me on Reddit or reach out via:
* **Discord**: silver91#3662
* **Website(portfolio)** : [mario-gamedev.com](http://mario-gamedev.com/)
**Skills**
* **Programming**: Unity, C#
* **Multiplayer**: Mirror, Photon Quantum for seamless online experiences, Unity NETCODE
* **Genres**: RPG, casual, action, puzzle, and more
* **RPG Systems**: Combat, dialogue, enemy AI (behavior trees), quests, inventory, turn-based/grid-based battles, creating Abilities etc
* **Publishing**: Full pipeline expertise for App Store, Google Play, and Steam
* **Optimization**: Performance tuning for mobile and desktop
* **Extras**: Ad integration (Unity Ads, AdMob), UI/UX systems, basic shaders
**KEYPROJECTS:**
* **Blood of Yamin (Steam)**: Programmed NPC AI and dialogue for a horror RPG.
* **Who Needs a Hero (Google Play)**: Built gameplay and ad integration for a casual RPG, 100k+ downloads.
* **Soul Fighters (Kickstarter)**: Developed multiplayer mechanics for a fighting game.
* **Riviera: The Promised Land (Steam)**: Optimized a JRPG remaster for modern platforms.
* **Lacrosse 22 (PC)**: Programmed core mechanics for a sports game.
* **StarFox Clone (PC)**: Recreated a classic with updated mechanics.
* **Match-3 Puzzle Games (Android/iOS)**: Delivered multiple mobile titles with ad integration.
* **Prototypes**: Multiplayer FPS and 2D RPG demos (YouTube).
**Rates & AvailabilityRates & Availability**
* Hourly rate: 25-30$
* Available for short-term (e.g., prototypes, specific features) or long-term projects.
* Flexible hours, fully remote.