Back to all jobs

Go Backend Developer and Game Designer

Reddit r/forhire
Apply NowSign in to track
AI-enhanced for better readability

[FOR HIRE] Go Backend Developer | Game Designer | Multiplayer Servers | Remote

Location: Romania (EET)
Availability: Full-time (Remote)
Rate: Flexible depending on the project
Discord: shenaniganzone
Website: theherodynasty.com


About Me

I am a Go backend developer and game designer from Romania looking for full-time remote work. For the past few years, I have been building and operating Hero Dynasty, a live private MMORPG with around 100 active daily players.

As the sole developer, I have managed every aspect of the project, including gameplay systems, backend services, databases, launchers, websites, event management, balance updates, bug fixes, deployments, and live operations. Running a live online game has taught me how to prioritize tasks, adapt quickly, work under pressure, and take full ownership of a project.

Technical Skills

My primary language is Go, which I used to build the entire multiplayer backend from the ground up. My technical expertise includes:

  • Backend Architecture: High-performance multiplayer server architecture, high-concurrency systems, and custom TCP networking with binary packet protocols.
  • Game Systems: Combat, PvP, guild/faction wars, instanced dungeons with scalable encounters, character progression, inventory, and persistence.
  • Economy & Progression: Crafting systems (production, fusion, smelting), pets/companions, in-game economy, shops, trading, rankings, leaderboards, and seasonal events.
  • Database & Optimization: PostgreSQL and MySQL database design, migrations, performance profiling, optimization, and production debugging.
  • Additional Tools: Server-side anti-cheat systems, reverse engineering/patching of legacy x86 game clients, C#/WPF launchers, automation tools, live dashboards, Discord bots, and PHP/MySQL web services.

Game Design

I am responsible for the end-to-end design of the game. I iterate on systems based on live player feedback, including:

  • Main story, campaign progression, and quest lines.
  • Dungeon mechanics, boss encounters, and daily/weekly content.
  • Character classes, skill balancing, and ability design.
  • Itemization, equipment progression, loot tables, and reward structures.
  • In-game economy management and gold sinks.
  • Seasonal events, limited-time content, and achievement systems.
  • Endgame progression and long-term player retention strategies.

What I Can Bring to Your Team

I enjoy taking ideas from concept to production—designing the player experience, implementing the backend, balancing gameplay, and continuously improving content based on real-world usage.

Whether you need someone to build a multiplayer backend, optimize an existing Go service, solve difficult production issues, design game systems, or take ownership of a project, I would love to hear from you.

Similar jobs