I help indie teams, studios, and founders build reliable Unity game systems, backend features, and LiveOps tools without converting the project into tech debt.
Over 8 years of Unity development, I’ve delivered 25+ projects and 80+ milestone-based builds, from gameplay systems and monetization features to backend-connected and LiveOps tools.
## What I work on
I develop Unity projects from scratch and help continue, enhance or scale existing game projects.
Popular areas I deal with:
- **Gameplay systems**: mechanics, combat, progression, upgrades, tasks, replayability loops
- **Game economy & monetization**: currencies, rewards, IAP stores, offers, balancing logic
- **Backend & online features**: authentication, cloud saves, leaderboards, friends, chat
- **LiveOps systems**: events, cosmetics, offers, and content updates without full store releases
- **Project architecture**: clean and reusable systems that are easier to maintain and expand
For big scopes I can bring in trusted developers I already worked with, while staying responsible for architecture, quality and core systems.
## Portfolio
- Backend platform for multiple games under one account
- Tycoon/hotel simulator systems
- Puzzle, Mahjong and parking puzzle games
- Hybrid casual and roguelike projects
- IAP stores, progression loops, economy systems, and LiveOps tools
YouTube channel (portfolio samples):
## How I work
- Development is split into clear 2-week milestones
- Each milestone has agreed goals, deliverables, timeline, and estimate
- Every milestone ends with a playable build you can test
- Milestones are estimated upfront, with pricing calculated at **$25/hour**
It provides transparency, reduces risks and allows to fine-tune gameplay concept during development process.
## Contact
DM me here.
Send me a DM with a short description of your game, what needs to be built or fixed, and your target timeline. I’ll reply with a realistic milestone plan and estimate.