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[For Hire] Unity Developer to Build, Fix or Scale Your Game Systems

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I help indie teams, studios, and founders build reliable Unity game systems, backend features, and LiveOps tools without converting the project into tech debt.

Over 8 years of Unity development, I’ve delivered 25+ projects and 80+ milestone-based builds, from gameplay systems and monetization features to backend-connected and LiveOps tools.

## What I work on

I develop Unity projects from scratch and help continue, enhance or scale existing game projects.

Popular areas I deal with:

- **Gameplay systems**: mechanics, combat, progression, upgrades, tasks, replayability loops

- **Game economy & monetization**: currencies, rewards, IAP stores, offers, balancing logic

- **Backend & online features**: authentication, cloud saves, leaderboards, friends, chat

- **LiveOps systems**: events, cosmetics, offers, and content updates without full store releases

- **Project architecture**: clean and reusable systems that are easier to maintain and expand

For big scopes I can bring in trusted developers I already worked with, while staying responsible for architecture, quality and core systems.

## Portfolio

- Backend platform for multiple games under one account

- Tycoon/hotel simulator systems

- Puzzle, Mahjong and parking puzzle games

- Hybrid casual and roguelike projects

- IAP stores, progression loops, economy systems, and LiveOps tools

YouTube channel (portfolio samples):

## How I work

- Development is split into clear 2-week milestones

- Each milestone has agreed goals, deliverables, timeline, and estimate

- Every milestone ends with a playable build you can test

- Milestones are estimated upfront, with pricing calculated at **$25/hour**

It provides transparency, reduces risks and allows to fine-tune gameplay concept during development process.

## Contact

DM me here.

Send me a DM with a short description of your game, what needs to be built or fixed, and your target timeline. I’ll reply with a realistic milestone plan and estimate.

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