[HIRING] Unreal Engine Programmer/Developer – Hand-to-hand Melee Combat System
If you have already applied previously: Please don't worry, we are still in the advertising phase of hiring and will be shortlisting applicants soon - we have not reviewed most applications yet.
About the Role
We are looking to hire a programmer for our Unreal Engine Project.
Location: Remote
Responsibilities
This is a focused, systems-level role where you'll be utilizing Narrative Pro's Combat Framework to deliver a melee combat experience that fits the game's design vision, requiring deep modification. The work will include, but is not limited to:
- Creating and modifying combat abilities and custom weapon/attack logic
- Setting up and tuning enemy AI combat behavior
- Integrating and adjusting combat animations
- Iterating on combat feel, pacing, and gameplay feedback
Details
- Paid work on a fixed-price/per-milestone basis (not hourly)
- Contractor role
- Remote, flexible schedule
- Ongoing collaboration with potential for longer-term work
Compensation
We are looking at a fixed-rate for the work, not hourly, however we would expect a developer's rate to be in the range of $15 - $25 per hour.
Qualifications
- Strong C++ skills in Unreal Engine 5
- Experience building or extending gameplay and combat systems in UE5
- General familiarity with the Gameplay Ability System (abilities, attributes, effects)
- Experience with behavior trees
- Experience with UE5 Animation Blueprints and montage-driven combat
- Good communication and ability to work async/remote
- Experience building Melee Combat Systems in UE5 (strongly preferable)
Narrative Pro experience is strongly preferred, but not required — if you're a capable C++ developer, the plugin is well-documented with video tutorials and documentation to get you up to speed.
How to Apply
To apply, please complete this form: https://forms.gle/EZg98drLu3vQr9B78
Please note we are unlikely to review applicants who do not have a proper portfolio