[portfolio](https://olrosim.github.io/Chelix/)
Hello,
My name is Oleg. I'm a 3D artist with experience in creating characters and assets for games and real-time applications. My workflow covers the full cycle — from concept to rigged and textured models ready for Unreal Engine and Unity.
My skills include:
\- Sculpting in ZBrush
\- Retopology (TopoGun/Blender), UV unwrapping (RizomUV/Blender), and baking (Marmoset, Substance Painter)
\- Texturing in Substance Painter
\- Rigging and skinning in Maya/Blender
\- Animation in Blender
\- Packaging and optimization for Unreal and Unity