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[For hire] 3D generalist

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[portfolio](https://olrosim.github.io/Chelix/)

Hello,

My name is Oleg. I'm a 3D artist with experience in creating characters and assets for games and real-time applications. My workflow covers the full cycle — from concept to rigged and textured models ready for Unreal Engine and Unity.

My skills include:

\- Sculpting in ZBrush

\- Retopology (TopoGun/Blender), UV unwrapping (RizomUV/Blender), and baking (Marmoset, Substance Painter)

\- Texturing in Substance Painter

\- Rigging and skinning in Maya/Blender

\- Animation in Blender

\- Packaging and optimization for Unreal and Unity

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